Integrating Steam into English language instruction for students at grade 4

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 PEOPLE’S COMMITTEE OF YEN THE DISTRICT 
 TAN SOI PRIMARY SCHOOL
TEACHING STRATEGIES REPORT IN TEACHING 
 FESTIVAL FOR THE DISTRICT-LEVEL,
 PERIOD 2024-2026
 Solution’s name:
 Integrating Steam into English teaching 
 for students at grade 4
 Full name: Tran Thi Van
 Subject: English
 Professional Qualification: Bachelor’s Degree
 Position: Teacher
 Institution: Tan Soi Primary School, Yen The District,
 Bac Giang Province.
 AUTHOR SCHOOL’S CONFIRMATION
 PRINCIPAL
 TRAN THI VAN LE THU HUONG
 Tan Soi, April 25th 2025 TABLE OF CONTENTS
SECTION CONTENT PAGE
 I INTRODUCTION 2
 1 Rationale for Selecting the Solution 2
 2 Research Objectives 2
 3 Research Tasks 2
 4 Research Subjects and Scope 2
 5 Research Methods 3
 II RESEARCH CONTENT 3
 1 Theoretical Basis 3
 2 Practical Basis 4
 3 Measures 7
 3.1 Measure 1: Applying Science 7
 3.2 Measure 2: Applying Technology 8
 3.3 Measure 3: Applying Engineering 11
 3.4 Measure 4: Applying Arts (Art & Music) 12
 3.5 Measure 5: Applying Mathematics 15
 III RESULTS AND APPLICATION 16
 IV CONCLUSION AND RECOMMENDATIONS 18
 1 Conclusion 18
 2 Recommendations 18
 3 Commitment 19
 4 References 20 2
 I. INTRODUCTION
1. Rationale for Choosing the Method 
 In the current era of globalization, English has become the international 
language and an essential tool that enables students to broaden their learning 
opportunities and career development. Particularly for elementary school students, 
early acquisition of the English language not only aids in enhancing their linguistic 
abilities but also establishes a solid foundation for self-confidence in 
communication. The 2018 General Education Program mandates that English 
language instruction extends beyond the mastery of grammar and vocabulary, 
emphasizing the development of practical communication skills. This approach 
equips students to utilize English confidently and effectively in daily 
communicative situations.
 STEAM is an integrated approach that combines Science, Technology, 
Engineering, Arts, and Mathematics. When infused with the English language, it 
creates a rich and engaging learning environment. This method not only aids 
students in language acquisition but also allows them to explore and engage in 
hands-on activities. Such an approach enhances student motivation and facilitates 
more effective retention of vocabulary and grammar. Furthermore, STEAM 
contributes to the development of essential skills such as creative thinking, problem-
solving abilities, and teamwork skills.
In the process of teaching fourth-grade students, I have observed that their English 
language skills, particularly in communication, are quite limited. Therefore, I have 
decided to choose and implement the method of “integrating Steam into English 
language instruction for students at grade 4” in order to facilitate holistic 
learning, maximize linguistic potential, and enhance communication skills in English.
2. Research Objectives 
 To assess the current state of vocabulary and sentence structure instruction 
in English for fourth-grade students in order to understand the levels of vocabulary 
retention and sentence usage in communication among students. 3
To explore active teaching methods aimed at enhancing vocabulary retention in 
English for fourth-grade students by incorporating STEAM (Science, Technology, 
Engineering, Arts, and Mathematics) into English language instruction, there by 
contributing to the holistic development of students' competencies and qualities, in 
alignment with the curriculum reform requirements of the 2018 General Education Program.
3. Research Tasks 
In order to assist elementary school students in becoming active learners in the 
English language, the solutions focus on the following research areas: 
- Investigating the theoretical basis for integrating the STEAM methodology into 
elementary-level English instruction. 
- Examining the current state, causes, and effectiveness of elementary students' 
participation in learning activities during English classes. 
- Developing solutions, content, and organizational forms of learning activities 
aimed at enabling students to become active learners, while simultaneously 
equipping them with self-directed learning skills and problem-solving abilities to 
excel in English. 
4. Research Subjects and Scope
- Research Subject: Integrating the STEAM methodology into English language 
instruction for fourth-grade students.
- Research Scope:
 + Scope of Scale: The study focuses on the content, methods, and approaches for 
integrating STEAM to design active learning activities for elementary school 
students in the English subject.
 + Temporal Scope: From September 2024 to April 2025.
5. Research Methodology 
To effectively implement these measures, I employed several methodologies as follows: 
- Investigative Method: Analyzing, synthesizing, and generalizing scientific 
literature related to the proposed solutions. 4
- Observation Method: Conducting practical surveys, collecting information, data, 
and statistics, utilizing questionnaires for public opinion, and employing research 
information pertinent to the scope of the solutions. 
- Synthesis and Statistical Method: Processing, synthesizing, and statistically 
analyzing the data collected during the practical research as well as data from 
relevant literature within the scope of the research solutions. 
- Practical Method: Applying the skills and information gathered to enhance the 
teaching and learning of the English language. 
 II. RESEARCH CONTENT
1. Theoretical Basis 
 The STEAM methodology in education is an integrated educational model 
encompassing the fields of Science, Technology, Engineering, Arts, and 
Mathematics. This approach aims to assist students in developing interdisciplinary 
thinking and addressing real-world problems. 
When integrating STEAM into English language instruction, students not only 
learn the language but also apply it to practical communication scenarios, thereby 
enhancing their communication and creative skills. 
 Based on the project for reforming English language teaching and learning 
in Bac Giang province, as well as Decision No. 2080/QĐ-TTg issued by the Prime 
Minister regarding the teaching and learning of foreign languages within the 
national education system, particularly the 2018 General Education Program, the 
objective is to improve the quality of language education and enhance students' 
proficiency in using English. This program emphasizes the need to innovate 
teaching methodologies, transitioning from passive learning to developing students' 
competencies, enabling them to use English confidently and effectively in practical 
communication. The role of teachers in integrating STEAM into English language 
instruction is crucial, not only in lesson design but also in encouraging students to 
engage in creative activities, develop problem-solving skills, and work collaboratively. 5
2. Practical basis 
2.1. Current Status of English Language Teaching and Learning in Grade 4. 
2.1.1. Advantages 
- The school consistently prioritizes and directs effective professional development 
initiatives to enhance the teaching competencies of English educators. The 
emphasis on English language teaching and learning is paramount, aimed at 
achieving optimal outcomes for students. 
- The curriculum and textbooks are structured with content that is relevant and 
relatable to students' real-life experiences, featuring numerous vibrant illustrations 
that foster student engagement. 
- The advancement of information technology provides English teachers with a 
wealth of educational resources available through the Internet, alongside state-of-
the-art facilities such as interactive whiteboards and high-tech language classrooms. 
- Teachers are fully furnished with textbooks, teacher guides, reference materials, 
etc. The teaching staff is competent, passionate, and consistently applies 
pedagogical methods that promote active, independent, and creative student 
learning in a flexible and effective manner. 
- The majority of students at the school demonstrate a strong enthusiasm for 
learning English; both parents and students recognize the importance of English, 
which significantly facilitates the teaching and learning of English skills. 
2.1.2. Difficulties 
- Limited communication abilities: Students often memorize vocabulary and 
grammar but struggle to apply this knowledge in real-life communication 
scenarios, resulting in restricted use of English in conversations. 
- Lack of confidence in communication: Many students feel hesitant to present or 
use English in front of their peers, leading to poor language reflexes and a 
deficiency in self-assurance during interactions. 6
- Weak listening and speaking skills: The teaching approach predominantly 
emphasizes grammar and vocabulary, providing students with limited opportunities 
to practice listening and speaking skills, thus hindering the development of these competencies. 
- Furthermore, primary school students typically write at a slower pace, which 
restricts the time available for teachers to design diverse and enriching teaching 
and learning activities. 
2.2. Results, Limitations, and Causes 
Before implementing the STEAM integration method in English language 
instruction, I conducted a survey on the learning situation of 100 fourth-grade 
students (4A, 4B, 4C) and obtained the following results:
 TABLE OF SURVEY DATA ON LEARNING OUTCOMES
 AND ATTITUDES TOWARDS ENGLISH
 Survey Period: September 2024 
 Criteria Quantity Percentage
 Students are confident when speaking English 25 25%
 Students remember vocabulary longer 35 35%
 Students are interested in English lessons 45 45%
 Students achieve good and excellent scores in English 45 45%
 - Only 25% of students are confident when speaking English, indicating that 
many still lack confidence in communication. 
 - 35% of students remember vocabulary longer, suggesting that the 
effectiveness of vocabulary learning has not reached a high level and requires 
supportive methods. 
 - 45% of students feel interested in English lessons, showing that a large 
number of students do not have enough motivation and enthusiasm for this subject. 
 - 45% of students achieve good and excellent scores in English, but many 
still need support to improve their learning results. 7
I have observed that the main causes leading to fourth-grade students' lack of 
confidence and interest in English are the traditional teaching methods, which lack 
practice and creativity. Therefore, in response to the issues that students are facing, 
I have decided to choose and implement the measure of "Integrating STEAM 
into teaching English for students at grade 4" to help them enhance their 
practical skills, inspire their interest, and develop communication and teamwork skills.
3. Measures
3.1 Measure 1. Application of Science.
* Objective:
The objective of this measure is to help students understand and memorize 
vocabulary and sentence structures in English through simple scientific activities 
related to the lesson content. Through this, students will become more interested 
and learn how to use English to describe and explain simple scientific phenomena 
in real life. At the same time, this measure also helps them develop skills in 
observation, analysis, presentation, and the natural and effective use of English.
I proceed as follows:
• Step 1: Introduce the topic and related scientific content.
• Step 2: Conduct a simple experiment related to the lesson.
• Step 3: Combine vocabulary and sentence structures, for example: "It’s raining."
• Step 4: Students present the results of the experiment in English.
• Step 5: Teachers reinforce the vocabulary and sentence structures learned.
Example 1 Unit 1: My friends – English 4 Global Success
+ Scientific activity: "World Map Experiment" - The teacher prepares a world map 
and asks students to stick the names of countries like America, Japan, Vietnam on 
the map.
+ Practice: Students work in groups and present: "I'm from Vietnam. He's from 
America." Through this, students both review vocabulary and understand the 
geographical positions of the countries. 8
3.2. Measure 2. Application of Information Technology (Technology) 
* Objective: 
To apply technology tools and software to make the process of learning 
vocabulary, sentence structures, and practicing English skills more engaging. 
* Method: 
To use technology in teaching English to students, I have employed the following 
tools: Quizizz, Plickers, Wheeling game. 
• Step 1: Introduce the tools Plickers, Quizizz, and Wheeling Game. 
• Step 2: Create grammar questions using technology applications. 
• Step 3: Students answer questions using QR code cards (Plickers) or online 
(Quizizz) or spin the wheel and answer related grammar questions. 
• Step 4: Teachers summarize the knowledge and reinforce the grammar points learned. 
3.2.1 Wheeling Game:
- Students spin a wheel containing questions, pictures about vocabulary, sentence 
patterns, and phonetics. When the wheel stops, students follow the teacher's instructions.
Example 1: Using Wheeling Game (Unit 7. Our timetables- Lesson 2 – English 4 
Global Success)
+ Question: What subjects do you have today? or When do you have ?
+ Practice: Students spin the wheel, and when it stops on a section with pictures of 
one or more subjects (for example, a picture of an English book and a Math book), 
students respond: I have English and Maths. Or if it stops on a section with a 
subject and a day of the week (for example, Monday), students respond: 9
I have it on Monday.
3.2.2. Plickers 
Example 2: Using Plickers Unit 12 - Jobs– Lesson 1 – English 4 Global Success 
+ Question: What does she do? 
+ Answers: A. a farmer, B. a policeman, C. an office worker, D. an actor 
+ Practice: The teacher displays the question "What does she do?" along with 
images of jobs and the answer choices A, B, C, D. Students raise their Plickers 
cards to select an answer. After scanning the Plickers codes, the teacher will 
display the results on the screen and explain. For example, if a student chooses the 
correct answer "A. a farmer," the student's name will be highlighted in blue. 
3.2.3 Quizizz game: 
Example: Unit 7. Our timetables. Lesson 1 – English 4 Global Success 
+ Question: What subjects do you have today? 
+ Answers: A. Vietnamese, B. English, C. Maths, D. Science 10
+ Practice: Students click on the Quizizz link sent by the teacher in the Zalo group, 
enter their name, and click to start the game. Students read the question and select 
the correct answer or fill in the answer according to the requirements of the question. 
 The teacher sends the quizizz link to the Zalo group and the results of the students 
 completing the assignment.
3.3. Measure 3: Application of Engineering Techniques 
 * Objective: 
 The objective of this measure is to create interest and confidence when 
 presenting in front of the class in English. In addition, it helps develop students' 
 teamwork skills and creativity. Furthermore, it helps students realize that 
 learning English is not just about vocabulary, but also about how to apply it in 
 real life. 
 * Implementation Steps: 
 • Step 1: Introduce vocabulary related to the lesson topic, for example: time, food,... 
 • Step 2: Divide students into small groups of 4-5 students each. 
 • Step 3: Students choose materials such as paper and cardboard to create 
 innovative products related to the topic. 
 • Step 4: Students present their products in English. 
 • Step 5: Teacher gives feedback and reinforce vocabulary and sentence patterns. 11
 * Example 1: Unit 17: In the city – Topic Traffic: Students are required to 
 draw diagrams or create models of traffic signs and locations using recycled 
 materials (cardboard and paper). After completing, they will use English to 
 talk about the signs, traffic lights, and directions to places like bookshop, 
 bakery, cinema, and supermarket, answering the questions:
 “What does it say?” / “How can I get to the...?”
Example 2: Unit 2 - Time and Daily Routines 
+ Activity: Students create a clock using cardboard with movable hour and 
minute hands. 
+ Practice: Students rotate the clock hands and respond to the question: "What 
time is it?" - "It's seven o'clock." 12
3.4 Measure 4: Application of Art & Music 
3.4.1. Integrating Visual Arts: 
 * Objective: 
 Help students learn vocabulary and sentence structures in a lively manner 
 through activities such as painting, coloring, and collage making. This 
 approach not only creates enthusiasm but also helps students retain 
 vocabulary longer, while developing their ability to describe through their artwork. 
 * Implementation Steps: 
 • Step 1: Introduce the theme and the art activity. 
 • Step 2: Students draw or create collages of related images. 
 • Step 3: Use English to describe their products, for example: "This is my classroom." 
 • Step 4: Students present their products. 
 • Step 5: Teacher provides feedback and reinforce vocabulary. 
 * Illustrative Example: 
- Example 1: Unit 4: My Birthday Party – Theme of a birthday party: Students 
design a birthday invitation and decorate their birthday party using paper, 
colored pens, and craft materials. Then, they will present their party in English 
using the sentence: "This is my birthday cake. I want some juice." 13
 • Example 2: Unit 13 – Appearance:
 Students draw a friend and describe them using English:
 “He/She has short hair, big eyes, a round face...”
- Example 3: Unit 6: Our school facilities
+ Art activity: Students draw a map of the school with areas such as "classroom," 
"library," "playground."
+ Practice: Students present: "This is my school. There is a library and a computer room." 14
3.4.2 Integrating Music:
* Objectives:
Using familiar melodies such as "There is a Golden Butterfly," "The Little 
Elephant in Ban Don," "Happy Birthday Song," etc., or selecting existing songs, 
students will easily memorize vocabulary, sentence structures, and develop 
listening, speaking, pronunciation skills, and use English naturally and joyfully.
* Implementation Steps:
- Step 1: Choose a familiar melody or song that fits the lesson content to create 
interest for students.
- Step 2: Compose or select lyrics that match the vocabulary and grammar of the lesson.
- Step 3: Teach vocabulary and sentence structures, and then guide students to sing 
along with the melody.
- Step 4: Students practice singing and modify the lyrics in groups or individually, 
incorporating actions to enhance interest and memory.
- Step 5: Reinforce vocabulary and sentence structures through the song, providing 
feedback and praising students.
* Example: Unit 13. Appearance. Lesson 1 - English 4 Global Success. I 
composed a song using vocabulary and sentence structures from the lesson with 
the melody of the familiar song "The Little Elephant in Ban Don," allowing 
students to focus on the melody without spending time getting accustomed to it and 
memorizing the lyrics.
 Lyrics of the original song: Vocabulary phrases, English 
 sentence patterns:
 Chú voi con ở Bản Đôn Do you have a brother? 
 Chưa có ngà nên còn trẻ con Yes, I do. I have a brother.
 Từ rừng già chú đến với người What does your brother look like?
 Rất ham ăn với lại ham chơi .. He is short and very big.
 Voi con ơi, voi con ơi Do you have a sister? 
 Mau lớn lên có đôi ngà to Yes, I do. I have a sister.
 Có sức đi khắp miền rừng xa What does your sister look like? 
 Kéo gỗ cho buôn làng của ta She is tall and very slim. 15
3.5. Measure 5: Application of Mathematics 
Incorporating mathematical elements into English lessons to help students develop 
logical thinking skills and calculation abilities, while using English to express 
simple mathematical operations. 
For example: Unit 18: At the shopping center - lesson 2 - Topic of prices: 
Students practice asking and answering about prices, using mathematical 
knowledge to calculate, compare, and choose products with lower prices, or 
students calculate to guess the price of a product. How much is this skirt? 
Students answer the price (for example: It’s 100,000 VND). 
Students go shopping, each student has 100,000 VND and they cannot spend more 
than that amount. After students choose their products, they answer the questions:
 “How many items can you buy?” / “How much are they?” 16
 III. RESULTS AND APPLICATIONS
 1. Achievements Obtained
After applying STEAM integration measures in teaching English, I have noticed 
significant effects as follows: 
- Students are more engaged and proactive in their learning, no longer feeling 
bored or pressured when learning grammar and vocabulary. 
- Vocabulary and sentence patterns are remembered more naturally and effectively 
through the combination of design, technology, science, art, and singing activities. 
- Fully develop the four skills of listening, speaking, reading, and writing, and 
become more confident when using English for presentations, singing, and descriptions. 
- Enhance creativity, thinking, teamwork, and problem-solving skills. 
- The results of tests and assessments show a notable increase in the number of 
students achieving good and excellent marks, with significant progress in learning English. 
Conducting a survey among 100 students from classes 4A, 4B, and 4C, I obtained 
the following results: 
 CHART OF COMPARISON OF SURVEY DATA ON LEARNING 
 RESULTS AND LEARNING ATTITUDES IN ENGLISH SUBJECT
 Survey period: September 2024 and April 2025
 Criteria Before After
 Students (%) Students (%)
 Students are confident when speaking English 25 (25%) 45 (45%)
 Students remember vocabulary longer 35 (35%) 70 (70%)
 Students are interested in English lessons 45 (45%) 85 (85%)
 Students achieve good and excellent scores in English 45 (45%) 75 (75%) 17
The above table presents data comparing results before and after implementing the 
STEAM integration method in teaching English with a total of 100 students. 
- The initial survey data (September 2024) shows that the percentage of students 
confident in speaking English is 25%, students who remember vocabulary longer is 
35%, interest in lessons is 45%, and the percentage of students achieving good and 
excellent scores is 45%. 
- After applying the method, these rates have significantly increased, with 45% of 
students confident in speaking English, 70% remembering vocabulary longer, 85% 
interested in lessons, and 75% achieving good and excellent scores.
 2. Application
 The implementation of these measures has contributed to fostering a positive 
learning enthusiasm, assisting students in expanding their vocabulary, enhancing 
their ability to memorize words and sentence structures, and applying them in 
simple real-life communication situations. I believe that if these measures are 
applied seriously and flexibly, teaching and learning English in primary schools, 
specifically in fourth grade, will achieve significant progress. Moreover, this 
approach can also be adapted to other educational levels, with increasing 
complexity appropriate to the curriculum and the student demographic of each level. 18
 IV. CONCLUSION AND RECOMMENDATIONS
1. Conclusion 
1.1. Significance of the measure 
Integrating STEAM into English language teaching for 4th-grade students has 
brought about positive and practical effects. This method not only helps students 
enhance their vocabulary and grammar retention but also boosts their confidence in 
English communication. Furthermore, STEAM creates a dynamic learning 
environment that stimulates creativity and critical thinking, helping students 
develop comprehensive soft skills such as teamwork, problem-solving, and 
presentation skills. 
1.2. Lessons learned 
Through the application of these measures, I have realized that teaching methods 
need to be flexible, combining theory with practice through STEAM activities to 
make lessons more engaging and spark students' interest in learning. Enhancing the 
practical aspects of teaching helps students gain a deeper understanding of the 
world around them and connect knowledge with other subjects. 
2. Recommendations 
To more effectively apply the integration of STEAM into the English curriculum, I 
would like to offer some suggestions as follows: 
2.1. For schools: 
Schools should organize training sessions for teachers on integrating STEAM, 
helping them grasp how to implement interdisciplinary activities in English. 
Schools should create extracurricular activities, English clubs, or STEAM 
programs to provide students with more opportunities for practice, creativity, and 
skill development. 
2.2. For the Department of Education: 
The Department of Education needs to develop detailed guidelines on how to 
integrate STEAM into subjects, particularly English, so that teachers can easily 
implement them in the classroom. 19
The Department of Education should organize thematic workshops on STEAM 
education to share experiences and effective teaching methods among schools. 
3. Commitment 
I assure that this is a measure that I have personally written and researched, and it 
has not been copied from any source without permission. All information, data, 
research methods, and survey results in this initiative are collected and analyzed by 
me in a truthful and objective manner. 
I commit that the contents of this experience initiative accurately reflect the 
research process, practical application, and results achieved in teaching. I take full 
responsibility for the accuracy of the data and information presented. 

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